![]() |
Box Art |
Dragon’s Dogma is an open world action
RPG with a hack ‘n’ slash combat system that was released in 2012 by well-established
Japanese developers and publishers, Capcom.
Right, that’s the boring stuff out of the way!
The game is
set in the fantasy world of “They never fucking told me” or “If they did I didn’t
take it in”. If you’re going out of your way to make a fantasy story then you
should at least name the world that our character inhabits; or maybe we’ve just
been spoiled by the J.R.R Tolkiens and George R.R. Martins of the world. Anyway,
the story is: Dragon attacks your village – Dragon steals your heart – You become
something called an Arisen – You have to go get your heart back from the
dragon. That’s it. That’s all I got from the story. It wasn’t very clear.
Oh! And the
dragon is called Grigori or Gregory or something…
In a nutshell,
that’s the problem with Dragon’s Dogma’s
narrative in general, it’s not very clear on anything. For example, when
Gregory attacks your village you have some interaction with a woman just before
he swoops down and burns everyone to a crisp but during the cutscene your
relationship is never defined. It could have been my wife or it could have been
my sister. No way to tell. After the attack you have a conversation with her in
which she calls you, “cus”. “Ah!” I thought, “So I’m her cousin. Thank goodness
that’s cleared up. That could’ve led to an awkward wank later” But then I
continued my journey through the town and everyone was calling me, “cus”. So I
came to the conclusion that this is one of those fucked up inbred towns where
everyone is related but still continues to fuck each other. Or maybe “cus” is
just what the villagers call each other and that last sentence is an insight
into my fucked up mind.
Like most
RPGs, Dragon’s Dogma’s narrative tends
to suffer not only because of it vagueness but also because of the many…many…MANY
sub-plots that takes place throughout the main plot, “a dragon stole my heart”.
The “dragon stole my heart” plot arches over every subplot, but because of the
immense number of them the main plot is spread too thin and by the time you’ve
reached the next big development in the “dragon stole my heart” soap opera, you’ve
forgotten what happened up to this point.
I’ve said “dragon
stole my heart” so many times now I’m starting to think maybe Gregory is just
misunderstood. Maybe he stole my heart because he’s just looking for companionship.
Or he’s just looking to store his scaly cock in my virgin anus.
Before any
of this even happens you get to create your character (it is an RPG after all)
and from this Han the fighter was created. What? Were you expecting some silly
and humorous? Maybe next time. There are three different classes to pick from
at the beginning; fighter (which is different from a warrior), a strider (which
is different from a ranger) and a mage (which is different from sorcerer). Now
the difference between a fighter and a warrior is-
Actually,
fuck this. It’s too complicated. It’s an RPG. You know this shit by now. There
are three choices: sword, bow or magic. Pick one.
Before too
long, you are introduced to the Pawn system and get to create a Pawn of your
very own to accompany you through your quests and thus, the lovely blonde
strider Tera was born to come on my adventures with me. The Pawns are described
as “emotionless” and “empty vessels to be filled with knowledge”…understatement
of the fucking year! (I might actually make that an End of Year Awards
category). While out exploring Dragon’s
Dogma’s big wide world my Pawn would shut the fuck up! Every tree, path,
bird or dog turd Tera found she told me about it, and not just once. If I was
travelling the same path but in the other direction she would point out the
same piece of dog shit that was there before. However, I will give credit where
it’s due and say that in combat the Pawn’s do learn and will give advice such
as, “It’s weak against fire,” which can be a big help but just running about
hearing, “I’m not much use here” or “This rock looks important” are not
something I need or want to hear. If you’re
no use then why open your fucking mouth? And the only reason this rock looks
important is because I’m using it to bludgeon you to death! Of course, if you
prefer your trip to insanity to be a little quicker, you can have two more
Pawns follow you.
Yes, it’s
possible to have two other Pawns follow you about on your journey. To do this,
all you need to do is go into a dark and suspicious room as a group of Pawn’s
come out and stand there in such a way to ask, “You like what you see?” and if
you don’t, you can send them away and have the next batch of Pawns sent out to
inspect. All these Pawn are created by players around the world, all of which
you can pick from, but the entire experience felt very much like an underground
“massage” parlour where a happy ending isn’t an extra but mandatory. In case
you can’t tell, I found the whole thing a little seedy and matters only got
worse when, and I shit you not, a twelve year old looking female Pawn enter the
dark dingy room. I mean what the actual fuck? I know Japan is into some weird
shit but Jesus Christ, Capcom! Why is
it possible to create a character to look like a preteen? Then again what can I
expect from a country where you can find vending machines that give out used
girls’ underwear which are probably sniffed more than this tube of super glue
in front me.
![]() |
Why is this even an option? |
Needless to
say, I grabbed Tera and my two newly acquired preteen sex slaves and got the
fuck out of there and set out toward adventure.
And to my
surprise there was quite a lot of it. Although Capcom’s story department may be too busy putting used underwear on
their head and taking a big whiff to write a half decent story, their designers
sure weren’t.
Dragon’s Dogma’s biggest asset is its
combat because, unlike most RPGs which are all about numbers, there is skill
involved in the combat this game. I can’t speak for all classes but as a
fighter I had to dodge, block, attack etc. and when the sword connects with
your opponent it looks like there is good weight behind your blow; not only
that but your skills/spells are easy to pull off and entertaining to watch
happen which sucked, because playing with a controller means your choices are
limited to four skills at any one time. During combat is where the Pawns really
starts to show their worth as their AI is surprisingly helpful in a fight and they
react quickly when I order a double team attack. There was just something about
launching Tera into the air to grab a
Harpy’s leg, have her drag it down to the ground just long enough for me to run
my sword through its feathery throat that made the front of my trousers
unusually tight.
Then there
is the ability to grab onto larger enemies and climb on them during combat so
you can go up to their face and stick your cock in their eye to do maximum
damage. Although I joke, it does work really well and you really do feel as
though doing this has an effect on the enemy; which is a big contrast to Shadow of Colossus where it felt like
you were doing as much damage as an ant with a toothpick. However, climbing on
smaller enemies can just looks bizarre. I found this out whilst climbing a
Griffin and he starting flailing furiously to get me off (teehee) and it looked
reminiscent of the family dog playing with your little sister’s Ken doll.
My biggest
issue with the game is the lack of guidance it offers when it comes to the
missions you can do. I understand it’s an open world game and that it allows
the player to proceed whatever path he/her wants but still a little hint along
the lines of, “Hey, maybe you want to level up before you do this mission”
would have been lovely and saved me dying more times than a comic book
character. I was sent on a quest to rescue my cousin/sister/lover from a place
called Witchwood but on the way there I ran into a group of bandits. “Aha!
Villains! I am an Arisen. You don’t stand a chance,” I thought as I lunged at
their leader; sword swinging wildly. Little did I know that he was several
levels above me and I might as well be hitting him on the head with a baguette.
An uncooked baguette. In seconds he had sliced me into little Arisen cubes and used
my baguette sword to turn me into a tastey sandwich. Come on, Dragon’s Dogma! I’m a hero but yet I get
made into lunch by some cutthroats. Not to mention just fifteen minutes ago I
skull fucked an ogre!
So
basically, if you’re turned off by the trial-and-error of how Dragon’s Dogma handles its missions then
this probably isn’t the game for you. Also, the story definitely isn’t anything
to rave about, I guess there is enough there to give everything purpose and
keep you going from fight to fight but it’s in those battles that you’ll have
so much fun you’ll find yourself stabbing you big phallic sword into an goblin’s
face so many times that’d it’d even give Freud food for thought.
And before anyone asks, no I didn’t finish the
game before reviewing it. “Oh but that’s not professional…” Fuck professional!
You want professional? Fuck off to Gamespot. A good game should be like a good book
or film and grab the player/viewer/reader’s attention at the beginning and that
is where Dragon’s Dogma fails. I’m
sure you’ll get used to its flaws over time but a lot of people will have
stopped playing before that time comes.
Now excuse
me, I have to go and explore some dark caves with my twelve year old sex slaves…I
mean Pawns.
“I thought
she was eighteen, man! I thought she was eighteen!”
Hans Davis
No comments:
Post a Comment