Wednesday 8 May 2013

Review: Star Wars - Knights of the Old Republic II: Sith Lords


Box Art
On 6th May 2013, EA and Disney announced a multi-year deal that EA would be producing core Star Wars games and being a raging queen for a juicy bit of gossip it inspired me to do my second review, this time on Star Wars: Knights of the Old Republic II: Sith Lords (hereby known as KOTOR 2 because life is too short) and what most people consider to be one of the last good Star Wars games.

I was hesitant about reviewing this game because it was developed by Obsidian Entertainment, who I haven’t seen eye-to-eye in a couple of years. It all started with the unplayable Fallout: New Vegas, and I don’t just mean it was bad. It was literally unplayable due the game’s number of bugs and instability, which was a massive disappointment to me as Fallout 3 still remains one of my all-time favourite games. I’m also a huge South Park fan, so knowing that Obsidian is working on South Park: The Stick of Truth has me worried; seriously if they fuck up that game, I’m going to kill all the developers’ parents and turn them into chilli.

Anyway, let’s get on with it…

KOTOR 2 is a roleplaying game released in 2004 by American developers Obsidian Entertainment and was the company’s first major release. It was also the sequel to Star Wars: Knights of the Old Republic, which garnered praise from both critics and the public.

It’s a sequel, so a lot of comparisons can (and probably will) be drawn between the two games, such as the opening of the games. The very first thing you do is create a character, choose a class…yadda yadda yadda RPG stuff. You’re then thrown into the tutorial. Now, in the original KOTOR the tutorial takes place on a spaceship that is being attacked by the Sith, so you’re given a blaster or a sword and are told to massacre everyone wearing a suit of armour. A simple, fun and effective tutorial.

KOTOR 2 does not do this.

The tutorial starts on your ship, The Ebon Hawk, that is broken down and idling floating through space; you have to fix it. Now, here is my first issue with the game, even though you just spent hours (okay, more like minutes. This is 2004 character customisation options, not Skyrim) you don’t play as you’re character during the tutorial. You play as T3-M4, some R2-D2 wannabe droid. Admittedly, this isn’t a problem at this point because you’re allowed to skip the tutorial but there are points later on in the game where you are forced into the role of your crewmates. I’m playing an RPG! Let me use my own character so I can pretend it’s me! More importantly, I’m playing a Star Wars game, let me play as a fucking Jedi! Who wants to play as a goddamn droid? The film is called Return of the Jedi, not Return of the R2 Unit.

This hatred for my crewmates when playing as them, is not helped by the combat system. It is the typical RPG/MMORPG system where you click on an enemy and watch the numbers go down as they auto-attack each other, occasionally pressing a button to do a special attack and make the numbers go down faster. Honestly, I’ve had more excitement during a wank than in this combat system. There was a segment of the game that especially got on my generously portioned man-tits when I was playing as a droid named HK-47, who can best be described as “what if C3-PO had post-traumatic stress disorder and just fucking lost it one day?”, and I was fighting other HK units. Both myself and my adversaries were using blaster rifles, standing at either end of the room firing at each other. Yet none of us were able to hit each other. I even moved up, to mere inches from opponents, and their shots were still able to miss my metallic frame by miles. I don’t think I can ever look at a Sci-Fi film that mentions machines taking over the world without snorting at it dismissively, like that one hot girl I asked to dance at my formal….bitch. Well, whose winning now? Huh? You’re off having the time of your life and Im writing a blog on Star Wars.

Aw, I just made myself sad.

No matter how frustrating my crewmates were to play as, talking to them on the ship was always something I looked forward to after every mission because you learnt more about them and their backstory, all of which were fascinating. Well, most of them were. One or two of them were so dull and boring that I gave up on them after a view conversations, which came back to bite me in surprisingly taught ass. In the penultimate mission there was a huge twist with one of these “boring” characters that made him instantly interesting but it was too late to go back and converse with him because I had enter endgame. Oh, if only I’d listened to my mother and not judged a book by its cover.

There is more than just your crewmates’ backstories to get out of talking to them as Obsidian do a good job of giving purpose to these conversation as you can learn abilities off them or, and this is the real selling point, turn a majority of them into Jedi. If you max out your friendship with a character you can convert them into a Jedi. Unfortunately, it’s not all of your team that can be converted, just the humans, which came as a huge disappointment to me as I would have loved to have my waist high T3-M4 droid out on the battlefield dishing out lightsaber assisted vasectomies to my enemies. Not only this but your crewmates also start to reflect your force alignment, whether you’re lightside or darkside but all this adds up to is them looking normal (lightside) or them reliving their gothic phase from their youth (darkside).  

Handmaiden (light)
Handmaiden (dark)
So, narrative is definitely one of Obsidian’s stronger qualities and it’s not just your band of merry men that are the better for it but the overarching game narrative will leave the front of your pants sticky too. Obsidian don’t allow the story to fall into the usual problem that comes with Star Wars, which is everything is so distinct. Jedi are good. Sith are bad. Everyone else can piss off. Instead, KOTOR 2’s story deals with the middle/neutral ground which is normally the boring and least prosperous route, especially in games with a morality system. But KOTOR 2 doesn’t do that; instead it looks at the positive aspects of being morally ambiguous, the big one being is complete freedom. Instead of forgiving this man who has made very chauvinistic remarks to my female companion, as a Jedi is taught to do, I can cut off his dick with my lightsaber and make him perform fellatio on himself. Problem solved!  What helps reinforce this neutral story is the representation of everyone else in the galaxy; they’re dicks. The Jedi are dicks. The Sith are dicks. Bounty hunters are dicks. Even the everyday pedestrians are dicks. While travellingon Nar Shadda, I gave a beggar a couple of credits because he was down on his luck, I took two steps away and some asshole came up, killed him and took his money. Dicks!

It’s this amazing way that Obsidian has handled neutrality and what is usually a very difficult element of a game’s narrative and really nailed it, which makes me think this is one of the aspects that KOTOR 2 surpasses KOTOR.

Which is a good thing because I’m not sure I can sit through another game where Bioware, developers of the original KOTOR, rehash the same story but in a different game. Honestly, look at KOTOR, Mass Effect and Dragon Age: Origins. They are the same story. “User created character has to join an elite group (Jedi/Spectres/Grey Wardens) and defeat an ancient evil (Sith/Reapers/Dark Spawn). I once criticised Capcom for having a poor writers but at least they actually tried!
Try and unsee this!

KOTOR 2 had some big shoes to fill being the sequel to KOTOR but honestly, Obsidian did a great job (that was one of the most difficult things I’ve ever had to type.) It makes me wonder what changed that they went from making games like KOTOR 2 to a buggy mess like Fallout: New Vegas. If I haven’t convinced you yet, know that unlike my review for Dragon’s Dogma I actually completed KOTOR 2 which clocks in at over thirty hours of gameplay, so that should tell you something.

It’s unfortunate that we may never see a KOTOR 3, especially with EA taking over all Star Wars games for the foreseeable future. I guess my Luke Skywalker/Han Solo fan fictions will have to tide me over until EA make a move.

“Oh! I never thought a lightsaber could be used in that way.”
Hans Davis 

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